using UnityEngine;

namespace Voodoo.Sauce.Internal
{
	public static class VoodooConfig
	{
		public static string Version()
		{
			return VoodooVersion.Load().ToString();
		}

		public static string GetPlatformString()
		{
			if (Application.platform != RuntimePlatform.Android)
			{
				return "ios";
			}
			return "android";
		}
	}
}
